Duke Nukem 3d High Resolution Pack Download
Duke Nukem 3D is a commencement-person shooter video game adult and published by 3D Realms.
Released on April 24, 1996, Duke Nukem 3D is the 3rd game in the Duke Nukem series and a sequel to Knuckles Nukem II. The game was a commercial success and has seen numerous panel ports, expansion packs, and special edition re-releases since its debut. Information technology continues to maintain a stiff fanbase, which has generated hundreds of mods and thousands of user maps.
As a groundbreaking entry in the start-person shooter genre, Knuckles Nukem 3D was generally well-received by critics. The game was also immediately controversial and drew criticism in the mainstream media for its violence and pornographic content.
A sequel, Duke Nukem Forever, was released in 2011.
Contents
- 1 Gameplay
- one.one Level blueprint
- 1.2 Weapons
- 1.three Items
- ane.4 Enemies
- 1.5 Multiplayer
- 2 Special editions
- 2.1 Diminutive Edition & Plutonium PAK
- 2.ii 20th Ceremony Globe Tour
- 3 Storyline
- 4 Technology
- 4.i Prototypes
- 5 Expansions
- 6 Compilations
- 7 Ports
- eight Community content
- nine Credits
- 10 See also
Gameplay
Level design
Main Commodity: Levels in Duke Nukem 3D
Level design in Duke Nukem 3D is notable for its depth of interactivity, which ready a new standard for outset-person shooters. Interactive objects include light switches, drinking fountains, strippers, surveillance screens, bins, toilets, pool tables, telephones, explosive barrels, fire hydrants, and a photocopier. Some of these objects perform multiple functions. For example, toilets can be used to urinate or to replenish the player'due south wellness by smashing them and so drinking from their water source.
The levels in Duke Nukem 3D also tend to exhibit non-linear design, such that air vents, dorsum doors, and sewers offering converging routes to completion. This non-linearity helps back up multiplayer gaming.
Compared to other first-person shooters of its fourth dimension, Duke Nukem 3D was as well well-received for pioneering realistic location designs with vivid colors and lighting.
There are five episodes in Duke Nukem 3D:
- L.A. Meltdown: Set in Los Angeles, this episode starts in a run-down area of the city earlier traveling to a prison house, a toxic waste dump, and eventually the San Andreas Fault.
- Lunar Apocalypse: This episode spans several space stations and alien spaceships.
- Shrapnel Metropolis: Set back on Globe, this episode features a range of locations, including a depository financial institution, a motion-picture show gear up, a subway, and a football stadium.
- The Birth: Available simply in the Atomic Edition, this episode features locations such as a fast nutrient restaurant, a post office, an amusement park and Expanse 51.
- Alien World Order: Bachelor only in the 20th Anniversary Globe Tour, this episode brings 8 new levels set in locations effectually the world.
Weapons
Main Article: Weapons in Duke Nukem 3D
Weapons reimagined in 3D by Edwart Kvasnevsky
Items
Main Article: Items in Duke Nukem 3D
In addition to the weapons, Duke'due south inventory features a serial of items that can be acquired and deployed throughout the game. These items include:
- Portable Medkit, which tin can be used to recover Duke's health at any time
- Steroids, which crusade Knuckles to move more quickly and to deal greater melee impairment
- Night Vision Goggles, which allow Duke to run into in poorly lit areas
- Holoduke, which projects a hologram of Duke that distracts enemies
- Protective Boots, which allow Duke to traverse unsafe terrain, such every bit toxic waste or lava
- Scuba Gear, which allows Knuckles to swim underwater for longer periods without drowning
- Jetpack, which allows Duke to fly freely around the environs, sometimes to reach otherwise inaccessible areas
Autonomously from these standard inventory items, in that location are also a number of health-boosting items, and subconscious Access Cards can be used to unlock doors, deactivate force fields, or trigger explosions.
Enemies
Principal Article: Enemies in Duke Nukem 3D
Cycloid Emperor
Duke Nukem 3D features a wide variety of enemies, including extraterrestrial aliens, mutant police officers, and mechanical robots. Five drib armament when killed, five explode when killed, five wield explosive weapons, four wield hitscan weapons, v do non wield physical weapons at all, ii tin can jump, seven can fly, and three are recurring, miniature versions of bosses.
In improver, there are 5 boss enemies, one at the finish of each episode. These are:
- The Battlelord, equipped with a massive chaingun and mortar launcher
- The Overlord, who is found on the Moon and has two rocket launchers mounted on its back
- The Cycloid Emperor, found in a football stadium and has mechanical rocket launcher claws for hands
- The Conflicting Queen, an underwater creature that spawns offspring and fires a powerful electric blast
- The Cycloid Incinerator, a twin of the Cycloid Emperor that shoots burn and summons Firefly Troopers
Multiplayer
Main Commodity: Multiplayer in Knuckles Nukem 3D
Duke Nukem 3D supports LAN and online multiplayer games. Multiplayer games tin can take place on any of the levels included with the singleplayer campaign, or they tin can accept place on custom user maps downloaded from the Net.
The game features several multiplayer game modes:
- Dukematch: A deathmatch game way in which each actor attempts to kill the other players.
- Co-op: A cooperative game mode in which players work together to complete singleplayer levels.
- DM-Bots: A Dukematch game way with reckoner-controlled rather than player-controlled enemies.
- Duke-Tag: A capture the flag game fashion that is just available on The Queen, introduced in the Atomic Edition.
Knuckles Nukem 3D supports histrion-to-player communication through the use of in-game messaging. The player can blazon a bulletin and transport information technology to a specific player, to their allies, to their enemies, or to anybody. Newer versions of the game besides support vox chat.
Special editions
Diminutive Edition & Plutonium PAK
Duke Nukem 3D: Atomic Edition
Main Article: Duke Nukem 3D: Diminutive Edition (Plutonium PAK)
Duke Nukem 3D: Atomic Edition was a special edition re-release in 1996. For customers who already endemic the game, the Plutonium PAK was sold as a patch that upgraded existing versions of the game to the Atomic Edition. The Atomic Edition introduces a new fourth episode, a new weapon, and 3 new enemies: the Sus scrofa Cop Tank, the Protector Drone, and a new final boss, the Alien Queen.
20th Anniversary World Tour
20th Anniversary Edition
Main Commodity: Duke Nukem 3D: 20th Anniversary World Bout
Duke Nukem 3D: 20th Anniversary Globe Tour is a 2016 special edition remake, released to commemorate the game'south 20th anniversary. The remake includes all content from Duke Nukem 3D: Atomic Edition, but information technology adds new levels, enemies, a weapon, and several special features.
Storyline
Aliens have turned the Neo L.A. police into mutant Pig Cops
Narrative elements in Duke Nukem 3D are confined to cutscenes at the ends of episodes, equally well as an in-game card and official game lore distributed by 3D Realms. Though sparse, the plot revolves around an alien invasion of Earth sometime in the early 21st century. Post-obit the events of Duke Nukem II, Duke Nukem victoriously returns to Globe in his Skycar, which is unexpectedly shot-down on arrival. Aliens have invaded Earth. The aliens have transformed the Neo Los Angeles police department into mutant Pig Cops to do their bidding, and they are abducting all the women.
Duke executes the Battlelord
The thespian assumes the role of Duke Nukem, an imperious activity hero, and fights through 48 levels spread beyond 5 episodes. The player encounters a host of enemies and fights them with a range of weaponry. In the cease, Knuckles annihilates the alien overlords and celebrates by desecrating their corpses.
Engineering science
Interactive switches trigger a preprogrammed demolition on Red Calorie-free District
Knuckles Nukem 3D's graphical engine was a step forward from the Doom engine of 1993, though many of the avant-garde features of the game had appeared in intervening first-person shooter titles such as Marathon, Star Wars: Night Forces, and others. While the levels were yet defined as 2D maps, the capabilities of Ken Silverman'south Build engine allowed more than complex levels than Doom. The game supports diagonal slopes in the floors, though this had been seen every bit early as Ultima Underworld in 1992. It also supports vertical mouse aiming (simply lacks perspective correction), though vertical look had as well appeared in Ultima Underworld and full mouse look appeared in Marathon.
While Doom was limited to doors opening and closing just by sliding up and down, the Build engine too included doors and walls that could move sideways. The Doom engine commonly only moves a unmarried platform at a time in response to a player outcome, while the Build scripting system allows a whole string of moving and sliding actions, synchronized with sound effects, to create collapsing buildings, earthquakes, and walls that crumble apart when hit with explosives. Ane of the more advanced effects that went far across the limits of the Doom engine is the horizontal sliding platform that can motion the player within a small sliding room, to create subway cars moving in a timed sequence around a ring-shaped track.
720-degree circle on Lunatic Fringe
The Build engine solves this problem by allowing multiple overlapping 2d paths to cross through the same second location. The cardinal is that, while inside one of these spaces, it is not possible to see into the other space, so the "2.5D" engine has no problem rendering one space or the other, even though the map data technically shows the 2 areas to be occupying the same identify. Several Duke Nukem 3D maps exploit this engine feature to create mind-bending maps where multiple big rooms are all seem to be occupying one 3D infinite. I level in particular (Lunatic Fringe) allows the thespian to travel 720 degrees around a circle without overlapping the aforementioned path.
To resolve the problem of not having balconies or bridges that the actor can walk over or under, sure objects are peculiarly coded into the Build engine that are not actually function of the apartment second map blueprint. Rather, they involve a special class of decorative sprites that can be inserted into the globe, similar to the breakable cameras, flowerpots, and lights. These unusual sprites allow the histrion to walk over or under objects, every bit if they were actually part of the map. However, these special objects have a highly restricted shape, typically equally a perfectly foursquare or rectangular not-sloping structure, greatly restricting their usage to elementary bridges, balconies, or exposed rectangular air ducts.
Prototypes
Main Article: Duke Nukem 3D prototypes
Prototype screenshot from Dark Side
Duke Nukem 3D went through numerous iterations during development. Many of these are known from pre-release screenshots and post-release commemorative videos, while others are straight available to the public. One of these iterations, LameDuke, is a December 1994 epitome that was officially released by 3D Realms to commemorate the i-twelvemonth anniversary of the game's shareware release. The prototype was released every bit-is, with no improvements or promises of technical support. It is notwithstanding freely available to download today.
Expansions
Main Commodity: Expansions for Duke Nukem 3D
Because of the commercial success of Duke Nukem 3D, many third-party developers were interested in producing expansion packs, DLC, and other add together-ons for the game. Some of these expansions were authorized by ane of the copyright owners and are official products, while many more were unauthorized. The following is a complete list of authorized expansions:
Compilations
See Also: Category:Compilations
Knuckles Nukem 3D has been featured in numerous compilations. Some of the nearly notable compilations include:
Ports
See Besides: Category:Duke Nukem 3D ports
Knuckles Nukem 3D has been ported to many consoles in the decades since its initial release:
Community content
Principal Articles: User maps, Mods and full conversions, List of Duke Nukem websites
Duke Nukem 3D offers free software for creating and editing fan-made user maps. Every bit a result, thousands of user maps have been created and published online or even packaged in compilations in the decades since the game was first released. In addition, the game features highly sophisticated modding capabilities, spawning hundreds of mods and total conversions. User maps, mods, and total conversions continue to be distributed through several popular Duke Nukem websites.
Credits
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See as well
- List of Duke Nukem websites
- Editions of Duke Nukem 3D
- Portal:Duke Nukem 3D
| Knuckles Nukem 3D | |
|---|---|
| Episodes | Fifty.A. Meltdown • Lunar Apocalypse • Shrapnel City • The Nascence • Alien World Social club |
| Weapons | Mighty Pes • Pistol • Shotgun • Chaingun Cannon • RPG • Pipe Flop • Shrinker • Expander • Devastator • Light amplification by stimulated emission of radiation Tripbomb • Freezethrower • Incinerator |
| Items | Admission Cards • Wellness Items • Holoduke • Jetpack • Dark Vision Goggles • Portable Medkit • Protective Boots • Scuba Gear • Steroids |
| Enemies | Assault Captain • Assault Commander • Assault Trooper • Battlelord Scout • Cycloid Sentry • Enforcer • Firefly Trooper • Octabrain • Overlord Lookout man • Pig Cop • Pig Cop Tank • Protector Drone • Protozoid Slimer • Recon Patrol Vehicle • Sentry Drone • Shark • Turret |
| Bosses | Battlelord • Overlord • Cycloid Emperor • Alien Queen • Cycloid Incinerator |
| Editions | Classic • Shareware • Atomic Edition (Plutonium PAK) • Megaton Edition • 20th Anniversary World Bout |
| Expansions | Duke Assault • Duke Caribbean area: Life'southward A Beach • Duke It Out In D.C. • Duke Nukem 3D Level Design Handbook • Duke Nukem'south Penthouse Paradise • Knuckles Xtreme • Duke: Nuclear Wintertime • Duke!ZONE • Duke!ZONE 150 • Duke!ZONE II • Unofficial Expansions |
| Customs | High Resolution Pack • Mods & Total Conversions • Source Ports • Speedrunning • User Maps |
| Other | Build Engine • Crook Codes • Difficulty • Duke Nukem (character) • Multiplayer • Music • Ports • Prototypes • Quotes • Scrapped Content |
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