Duke Nukem 3d High Resolution Pack Download UPDATED

Duke Nukem 3d High Resolution Pack Download

Duke Nukem 3D is a commencement-person shooter video game adult and published by 3D Realms.

Released on April 24, 1996, Duke Nukem 3D is the 3rd game in the Duke Nukem series and a sequel to Knuckles Nukem II. The game was a commercial success and has seen numerous panel ports, expansion packs, and special edition re-releases since its debut. Information technology continues to maintain a stiff fanbase, which has generated hundreds of mods and thousands of user maps.

As a groundbreaking entry in the start-person shooter genre, Knuckles Nukem 3D was generally well-received by critics. The game was also immediately controversial and drew criticism in the mainstream media for its violence and pornographic content.

A sequel, Duke Nukem Forever, was released in 2011.

Contents

  • 1 Gameplay
    • one.one Level blueprint
    • 1.2 Weapons
    • 1.three Items
    • ane.4 Enemies
    • 1.5 Multiplayer
  • 2 Special editions
    • 2.1 Diminutive Edition & Plutonium PAK
    • 2.ii 20th Ceremony Globe Tour
  • 3 Storyline
  • 4 Technology
    • 4.i Prototypes
  • 5 Expansions
  • 6 Compilations
  • 7 Ports
  • eight Community content
  • nine Credits
  • 10 See also

Gameplay

Level design

Main Commodity: Levels in Duke Nukem 3D

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Level design in Duke Nukem 3D is notable for its depth of interactivity, which ready a new standard for outset-person shooters. Interactive objects include light switches, drinking fountains, strippers, surveillance screens, bins, toilets, pool tables, telephones, explosive barrels, fire hydrants, and a photocopier. Some of these objects perform multiple functions. For example, toilets can be used to urinate or to replenish the player'due south wellness by smashing them and so drinking from their water source.

The levels in Duke Nukem 3D also tend to exhibit non-linear design, such that air vents, dorsum doors, and sewers offering converging routes to completion. This non-linearity helps back up multiplayer gaming.

Raw Meat.JPG

Compared to other first-person shooters of its fourth dimension, Duke Nukem 3D was as well well-received for pioneering realistic location designs with vivid colors and lighting.


There are five episodes in Duke Nukem 3D:

  1. L.A. Meltdown: Set in Los Angeles, this episode starts in a run-down area of the city earlier traveling to a prison house, a toxic waste dump, and eventually the San Andreas Fault.
  2. Lunar Apocalypse: This episode spans several space stations and alien spaceships.
  3. Shrapnel Metropolis: Set back on Globe, this episode features a range of locations, including a depository financial institution, a motion-picture show gear up, a subway, and a football stadium.
  4. The Birth: Available simply in the Atomic Edition, this episode features locations such as a fast nutrient restaurant, a post office, an amusement park and Expanse 51.
  5. Alien World Order: Bachelor only in the 20th Anniversary Globe Tour, this episode brings 8 new levels set in locations effectually the world.

Weapons

Main Article: Weapons in Duke Nukem 3D

Weapons reimagined in 3D by Edwart Kvasnevsky

Items

Main Article: Items in Duke Nukem 3D

In addition to the weapons, Duke'due south inventory features a serial of items that can be acquired and deployed throughout the game. These items include:

  • Portable Medkit, which tin can be used to recover Duke's health at any time
  • Steroids, which crusade Knuckles to move more quickly and to deal greater melee impairment
  • Night Vision Goggles, which allow Duke to run into in poorly lit areas
  • Holoduke, which projects a hologram of Duke that distracts enemies
  • Protective Boots, which allow Duke to traverse unsafe terrain, such every bit toxic waste or lava
  • Scuba Gear, which allows Knuckles to swim underwater for longer periods without drowning
  • Jetpack, which allows Duke to fly freely around the environs, sometimes to reach otherwise inaccessible areas

Autonomously from these standard inventory items, in that location are also a number of health-boosting items, and subconscious Access Cards can be used to unlock doors, deactivate force fields, or trigger explosions.

Enemies

Principal Article: Enemies in Duke Nukem 3D

Cycloid Emperor

Duke Nukem 3D features a wide variety of enemies, including extraterrestrial aliens, mutant police officers, and mechanical robots. Five drib armament when killed, five explode when killed, five wield explosive weapons, four wield hitscan weapons, v do non wield physical weapons at all, ii tin can jump, seven can fly, and three are recurring, miniature versions of bosses.

In improver, there are 5 boss enemies, one at the finish of each episode. These are:

  1. The Battlelord, equipped with a massive chaingun and mortar launcher
  2. The Overlord, who is found on the Moon and has two rocket launchers mounted on its back
  3. The Cycloid Emperor, found in a football stadium and has mechanical rocket launcher claws for hands
  4. The Conflicting Queen, an underwater creature that spawns offspring and fires a powerful electric blast
  5. The Cycloid Incinerator, a twin of the Cycloid Emperor that shoots burn and summons Firefly Troopers

Multiplayer

Main Commodity: Multiplayer in Knuckles Nukem 3D

Duke Nukem 3D supports LAN and online multiplayer games. Multiplayer games tin can take place on any of the levels included with the singleplayer campaign, or they tin can accept place on custom user maps downloaded from the Net.

The game features several multiplayer game modes:

  • Dukematch: A deathmatch game way in which each actor attempts to kill the other players.
  • Co-op: A cooperative game mode in which players work together to complete singleplayer levels.
  • DM-Bots: A Dukematch game way with reckoner-controlled rather than player-controlled enemies.
  • Duke-Tag: A capture the flag game fashion that is just available on The Queen, introduced in the Atomic Edition.

Knuckles Nukem 3D supports histrion-to-player communication through the use of in-game messaging. The player can blazon a bulletin and transport information technology to a specific player, to their allies, to their enemies, or to anybody. Newer versions of the game besides support vox chat.

Special editions

Diminutive Edition & Plutonium PAK

Duke Nukem 3D: Atomic Edition

Main Article: Duke Nukem 3D: Diminutive Edition (Plutonium PAK)

Duke Nukem 3D: Atomic Edition was a special edition re-release in 1996. For customers who already endemic the game, the Plutonium PAK was sold as a patch that upgraded existing versions of the game to the Atomic Edition. The Atomic Edition introduces a new fourth episode, a new weapon, and 3 new enemies: the Sus scrofa Cop Tank, the Protector Drone, and a new final boss, the Alien Queen.

20th Anniversary World Tour

20th Anniversary Edition

Main Commodity: Duke Nukem 3D: 20th Anniversary World Bout

Duke Nukem 3D: 20th Anniversary Globe Tour is a 2016 special edition remake, released to commemorate the game'south 20th anniversary. The remake includes all content from Duke Nukem 3D: Atomic Edition, but information technology adds new levels, enemies, a weapon, and several special features.

Storyline

Aliens have turned the Neo L.A. police into mutant Pig Cops

Narrative elements in Duke Nukem 3D are confined to cutscenes at the ends of episodes, equally well as an in-game card and official game lore distributed by 3D Realms. Though sparse, the plot revolves around an alien invasion of Earth sometime in the early 21st century. Post-obit the events of Duke Nukem II, Duke Nukem victoriously returns to Globe in his Skycar, which is unexpectedly shot-down on arrival. Aliens have invaded Earth. The aliens have transformed the Neo Los Angeles police department into mutant Pig Cops to do their bidding, and they are abducting all the women.

Duke executes the Battlelord

The thespian assumes the role of Duke Nukem, an imperious activity hero, and fights through 48 levels spread beyond 5 episodes. The player encounters a host of enemies and fights them with a range of weaponry. In the cease, Knuckles annihilates the alien overlords and celebrates by desecrating their corpses.

Engineering science

Interactive switches trigger a preprogrammed demolition on Red Calorie-free District

Knuckles Nukem 3D's graphical engine was a step forward from the Doom engine of 1993, though many of the avant-garde features of the game had appeared in intervening first-person shooter titles such as Marathon, Star Wars: Night Forces, and others. While the levels were yet defined as 2D maps, the capabilities of Ken Silverman'south Build engine allowed more than complex levels than Doom. The game supports diagonal slopes in the floors, though this had been seen every bit early as Ultima Underworld in 1992. It also supports vertical mouse aiming (simply lacks perspective correction), though vertical look had as well appeared in Ultima Underworld and full mouse look appeared in Marathon.

While Doom was limited to doors opening and closing just by sliding up and down, the Build engine too included doors and walls that could move sideways. The Doom engine commonly only moves a unmarried platform at a time in response to a player outcome, while the Build scripting system allows a whole string of moving and sliding actions, synchronized with sound effects, to create collapsing buildings, earthquakes, and walls that crumble apart when hit with explosives. Ane of the more advanced effects that went far across the limits of the Doom engine is the horizontal sliding platform that can motion the player within a small sliding room, to create subway cars moving in a timed sequence around a ring-shaped track.

720-degree circle on Lunatic Fringe

The Build engine solves this problem by allowing multiple overlapping 2d paths to cross through the same second location. The cardinal is that, while inside one of these spaces, it is not possible to see into the other space, so the "2.5D" engine has no problem rendering one space or the other, even though the map data technically shows the 2 areas to be occupying the same identify. Several Duke Nukem 3D maps exploit this engine feature to create mind-bending maps where multiple big rooms are all seem to be occupying one 3D infinite. I level in particular (Lunatic Fringe) allows the thespian to travel 720 degrees around a circle without overlapping the aforementioned path.

To resolve the problem of not having balconies or bridges that the actor can walk over or under, sure objects are peculiarly coded into the Build engine that are not actually function of the apartment second map blueprint. Rather, they involve a special class of decorative sprites that can be inserted into the globe, similar to the breakable cameras, flowerpots, and lights. These unusual sprites allow the histrion to walk over or under objects, every bit if they were actually part of the map. However, these special objects have a highly restricted shape, typically equally a perfectly foursquare or rectangular not-sloping structure, greatly restricting their usage to elementary bridges, balconies, or exposed rectangular air ducts.

Prototypes

Main Article: Duke Nukem 3D prototypes

Prototype screenshot from Dark Side

Duke Nukem 3D went through numerous iterations during development. Many of these are known from pre-release screenshots and post-release commemorative videos, while others are straight available to the public. One of these iterations, LameDuke, is a December 1994 epitome that was officially released by 3D Realms to commemorate the i-twelvemonth anniversary of the game's shareware release. The prototype was released every bit-is, with no improvements or promises of technical support. It is notwithstanding freely available to download today.

Expansions

Main Commodity: Expansions for Duke Nukem 3D

Because of the commercial success of Duke Nukem 3D, many third-party developers were interested in producing expansion packs, DLC, and other add together-ons for the game. Some of these expansions were authorized by ane of the copyright owners and are official products, while many more were unauthorized. The following is a complete list of authorized expansions:

Compilations

See Also: Category:Compilations

Knuckles Nukem 3D has been featured in numerous compilations. Some of the nearly notable compilations include:

Ports

See Besides: Category:Duke Nukem 3D ports

Knuckles Nukem 3D has been ported to many consoles in the decades since its initial release:

Community content

Principal Articles: User maps, Mods and full conversions, List of Duke Nukem websites

Duke Nukem 3D offers free software for creating and editing fan-made user maps. Every bit a result, thousands of user maps have been created and published online or even packaged in compilations in the decades since the game was first released. In addition, the game features highly sophisticated modding capabilities, spawning hundreds of mods and total conversions. User maps, mods, and total conversions continue to be distributed through several popular Duke Nukem websites.

Credits

  • Ken Silverman
Game Engine/Tools Creator
  • George Broussard
President of 3D Realms, Executive Producer, Project/Managing director, Level Creator
  • Allen H Blum III
Level Creator, Banana Manager, Original Concept
  • Todd Replogle
Programming, Original Concept
  • Marker Dochtermann
Additional Programming
  • Greg Malone
Producer/Managing director
  • Jim Dose
Additional Programming
  • James Storey
Game Art
  • Robert Grace
Cover Illustration
  • Robert M. Atkins
Graphic Design
  • Michael Hadwin
Graphic Design
  • Chuck Jones
3D Modeling
  • Brian Martel
Artwork
  • Lani Minella
Vox Talent
  • Lee Jackson
Music/Sound Effects
  • Steven Blackburn
Special Thanks to:
  • Colleen Compton
Special Thank you to:
  • Dennis Desmeth
Special Thanks to:
  • Kevin Green
Special Thank you to:
  • Scott Miller
Special Cheers to:
  • Terry Nagy
Special Thanks to:
  • Bobby Prince
Music/Audio Effects
  • Bryan Turner
Special Thanks to:
  • Pro‑motions Product Company
Music/Sound Furnishings
  • Joe Siegler
Special Thanks to:
  • Sapphire Corporation
3D Modeling
  • Douglas R. Wood
Additional Game Art, Additional 3D Modeling
  • Keith Schuler
Level Creator
  • David Demaret
Additional Game Fine art
  • Stephen A. Hornback
Game Art
  • Dirk Jones
Game Art
  • Randall Pitchford Two
Level Creator
  • Richard "The Levelord" Gray
Level Creator
  • Jon St. John
Voice of Duke Nukem

See as well

  • List of Duke Nukem websites
  • Editions of Duke Nukem 3D
  • Portal:Duke Nukem 3D
Knuckles Nukem 3D
Episodes Fifty.A. Meltdown • Lunar Apocalypse • Shrapnel City • The Nascence • Alien World Social club
Weapons Mighty Pes • Pistol • Shotgun • Chaingun Cannon • RPG • Pipe Flop • Shrinker • Expander • Devastator • Light amplification by stimulated emission of radiation Tripbomb • Freezethrower • Incinerator
Items Admission Cards • Wellness Items • Holoduke • Jetpack • Dark Vision Goggles • Portable Medkit • Protective Boots • Scuba Gear • Steroids
Enemies Assault Captain • Assault Commander • Assault Trooper • Battlelord Scout • Cycloid Sentry • Enforcer • Firefly Trooper • Octabrain • Overlord Lookout man • Pig Cop • Pig Cop Tank • Protector Drone • Protozoid Slimer • Recon Patrol Vehicle • Sentry Drone • Shark • Turret
Bosses Battlelord • Overlord • Cycloid Emperor • Alien Queen • Cycloid Incinerator
Editions Classic • Shareware • Atomic Edition (Plutonium PAK) • Megaton Edition • 20th Anniversary World Bout
Expansions Duke Assault • Duke Caribbean area: Life'southward A Beach • Duke It Out In D.C. • Duke Nukem 3D Level Design Handbook • Duke Nukem'south Penthouse Paradise • Knuckles Xtreme • Duke: Nuclear Wintertime • Duke!ZONE • Duke!ZONE 150 • Duke!ZONE II • Unofficial Expansions
Customs High Resolution Pack • Mods & Total Conversions • Source Ports • Speedrunning • User Maps
Other Build Engine • Crook Codes • Difficulty • Duke Nukem (character) • Multiplayer • Music • Ports • Prototypes • Quotes • Scrapped Content

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